Adventure | |
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Developer(s) | Atari, Inc |
Publisher(s) | Atari, Inc. |
Designer(s) | Warren Robinett |
Platform(s) | Atari 2600 |
Release | 1979–1980[a] |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
- 2Development
- 4Legacy
- 6References
Gameplay[edit]
Development[edit]
Easter egg[edit]
Reception[edit]
Reception | ||||||||
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Legacy[edit]
Re-releases[edit]
- Atari Classics 10-in-1 TV Games (Standalone hardware unit, 2003)[56]
- Atari: 80 Classic Games in One (PC, 2003)[57]
- Atari Flashback (Standalone hardware unit, 2004)[58]
- Atari Anthology (PlayStation 2, Xbox, 2004)[57]
- Atari Flashback 2 (Standalone hardware unit, 2005)[59]
- Game Room (Xbox 360, PC, 2010)[60]
- Atari Greatest Hits (Nintendo DS, iOS, 2010)[61]
- Atari Flashback 3 (Standalone hardware unit, 2011)[62]
- Atari Flashback 4 (Standalone hardware unit, 2012)[63]
- Atari Vault (PC, 2016)[64]
- Atari Flashback Classics, Vol. 2 (PS4, XBox1, 2016 and Switch 2018)
- Atari Flashback Portable, 60 game and 70 game versions (2016, 2017)
Notes[edit]
- ^ abMore recent, personal accounts from Warren Robinett and other sources suggest the game was released by the end of 1979,[1][2] but Atari's catalogs in 1980 list the game as 'coming soon'.[3][4] See Development section for further details.
References[edit]
- Robinett, Warren (March 6, 2015). 'Design of Adventure for the Atari 2600: The First Action-Adventure Game' (Speech). Game Developers Conference. San Francisco, California. Retrieved April 8, 2016.
- ^ abcConnelly, Joey. 'Of Dragons and Easter Eggs: A Chat With Warren Robinett'. The Jaded Gamer. Retrieved March 2, 2014.
- ^ abWolf 2001, p. 96:'In 1979, the first all-graphics adventure game appeared: the home game Adventure for the Atari 2600...'
- ^ abHerman, Leonard; Feinstein, Keith (1997). 'Chaptever Seven'. Phoenix: The Fall & Rise of Videogames. Rolenta Press. p. 43. ISBN978-0964384828.
- ^ abBogost, Montfort 2009, p. 163:'Adventure. Atari VCS. Programmed by Warren Robinett. 1980.'
- ^Atari 1980, p. 1.
- ^Atari 1980, p. 5.
- ^Merrill, Arthur (1998). 'Warren Robinett Interview: A. Merrill's Talks to the Programmer of 'Adventure' for the Atari 2600'. Arthur's Hall of Viking Manliness. Archived from the original on November 22, 2010. Retrieved March 20, 2013.
- ^ abcWolf, Mark J. P. (2008). The Video Game Explosion: A History from PONG to Playstation and Beyond. ABC-CLIO. p. 82. ISBN978-0-313-33868-7.
- ^ abcMark J.P. Wolf, Bernard Perron, ed. (2013). The Video Game Theory Reader. Routledge. p. vii. ISBN978-1-1352-0518-8.
- ^Robinett 2006, p. 709.
- ^Robinett 2006, p. 694.
- ^Robinett 2006, p. 700.
- ^ abcdefghijkCite error: The named reference
usgamer interview
was invoked but never defined (see the help page). - ^Atari 1980, p. 6.
- ^Ringall, Jaz (January 2, 2016). ''Could they fire me? No!' The Warren Robinett Interview'. USgamer. Retrieved April 5, 2016.
- ^ abcdefghijklBaker, Chris (March 13, 2015). 'How One Man Invented the Console Adventure Game'. Wired. Retrieved March 25, 2016.
- ^ abc'The Players Guide to Fantasy Games'. Electronic Games. June 1983. p. 47. Retrieved January 6, 2015.
- ^Robinett 2006, p. 690.
- ^Bogost, Montfort 2009, p. 14.
- ^ abKent, Steven L. (2001). The Ultimate History of Video Games. Three Rivers Press. ISBN0-7615-3643-4.
- ^ abcMachkovech, Sam (March 14, 2015). 'Atari devs dissect Yars' Revenge, Adventure, Atari's woes'. Ars Technica. Retrieved March 27, 2016.
- ^Bogost, Montfort 2009, p. 52.
- ^'Good Deal Games Warren Robinett Interview'. Gooddealgames.com. 2003. Retrieved December 12, 2012.
- ^Bogost, Montfort 2009, p. 59.
- ^ abcdefgYarwood, Jack (March 27, 2016). 'Easter Eggs: The Hidden Secrets of Videogames'. Paste. Retrieved March 27, 2016.
- ^ abcHague, James. 'Halcyon Days: Warren Robinett'. Archived from the original on September 27, 2007. Retrieved October 11, 2007.
- ^ abWallis, Alistair (March 29, 2007). 'Playing Catch Up: Adventure's Warren Robinett'. Gamasutra. Archived from the original on October 18, 2007. Retrieved October 11, 2007.
- ^Butler, Judith (1997). Excitable Speech: A Politics of the Performative. Psychology Press. p. 22. ISBN978-0415915885.
Warren Robinett began work on Adventure in 1978, which, according to him, gives some validity to the copyright date of 1978 found on the Atari cartridge and manual for Adventure. But the actual code was finished and turned over to Atari in June of 1979, making 1979 the actual year of release.
- ^ ab'Interview 1: Warren Robinett'. April 21, 1997. Archived from the original on February 7, 2005.
- ^ abcParish, Jeremy (2010). 'The Essential 50 Part 4 – Adventure'. 1UP.com. Archived from the original on May 24, 2011. Retrieved December 17, 2012.
- ^Loguidice, Bill; Barton, Matt (2009). Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. Focal Press. p. 2. Retrieved December 17, 2012.
- ^'Atari Arcade: Adventure'. Atari.com. Archived from the original on March 19, 2012.
- ^'The Atari Video Computer System Catalog'. Atari Inc. 1980. p. 28.
- ^ abBogost, Montfort 2009, p. 60.
- ^Barton, Matt; Loguidice, Bill (February 28, 2008). 'A History of Gaming Platforms: Atari 2600 Video Computer System/VCS'. Gamasutra. Retrieved April 5, 2016.
- ^Petty, Jared (March 5, 2015). 'Gaming's First Easter Egg - Adventure Let's Play with Creator Warren Robinett'. IGN. Retrieved July 24, 2018.
- ^'Letter to Atari from Adam Clayton'(PDF). Atari Compendium. Retrieved 29 April 2019.
- ^Bogost, Montfort 2009, p. 61.
- ^ abRobinett 2006, p. 713.
- ^Frank Laney Jr., ed. (December 1981). 'Electronic Games Hotline'. Electronic Games. 1 (1): 14.
- ^Kohler, Chris (2005). 'Chapter 2. Playing Neo-Retro Games'. Retro Gaming Hacks: Tips & Tools for Playing the Classics. O'Reilly Media. ISBN9781449303907.
- ^Cavanaugh, Chris. 'Adventure Review'. Allgame. Archived from the original on November 14, 2014. Retrieved April 19, 2015.
- ^ abEditors of Consumer Guide (1982). How to Win at Home Video Games. Publications International. p. 59.CS1 maint: Extra text: authors list (link)
- ^ abBuchana, Levi (August 26, 2008). 'Top 10 Best-Selling Atari 2600 Games'. IGN.
- ^ abHowe, Norman (September 1980). 'Capsule Reviews'. The Space Gamer. Steve Jackson Games (31): 27.
- ^Kunkel, Bill; Laney, Frank (January 1981). 'Arcade Alley: Atari's 'Adventure''. Video Magazine: 28.
- ^Bogost, Montfort 2009, p. 16.
- ^Harris, John (September 26, 2007). 'Game Design Essentials: 20 Open World Games'. Gamasutra. Retrieved July 31, 2016.
- ^Wolf 2001, p. 97.
- ^'Feature: The 52 Most Important Video Games of All Time'. GamePro. p. 3. Archived from the original on May 21, 2007.
- ^Morales, Aaron (January 25, 2013). 'The 10 Best Atari Games'. Entertainment Weekly. Retrieved April 5, 2016.
- ^Green, Earl. 'Atari 2600 Adventure'. Phosphor Dot Fossils. Archived from the original on May 7, 2006.
- ^'Atari 5200 – 'Adventure II''. AtariAge. Retrieved December 17, 2012.
- ^Maslin, Janet (August 14, 2011). 'A Future Wrapped in 1980s Culture'. The New York Times Company. Retrieved April 20, 2014.
- ^Rougeau, Michael (March 30, 2018). 'Ready Player One's Ending Explained'. GameSpot. Retrieved March 30, 2018.
- ^Bhatnagar, Parija (August 1, 2003). 'Garbage Pail Kids are Back'. CNN. Retrieved April 27, 2014.
- ^ abHarris, Craig (November 29, 2004). 'Atari Anthology'. IGN. Retrieved April 27, 2014.
- ^Harris, Craig (December 15, 2004). 'Atari Flashback'. IGN. Retrieved April 27, 2014.
- ^Falcone, John (October 25, 2006). 'Atari Flashback 2 Review'. CNet. Retrieved April 27, 2014.
- ^'Game Pack 002'. Microsoft. Archived from the original on April 28, 2014. Retrieved April 27, 2014.
- ^Humphries, Matthew (November 12, 2010). 'Review: Atari Greatest Hits Volume 1 for Nintendo DS'. Geek.com. Retrieved April 27, 2014.
- ^Greenwald, Will (November 1, 2011). 'Atari Flashback 3'. PC Magazine. Retrieved April 27, 2014.
- ^Tach, Dave (November 12, 2012). 'Atari Flashback 4 Channels 2600 Nostalgia with a 75 Game Bundle'. Polygon. Vox Media. Retrieved May 28, 2015.
- ^Petty, Jared (March 22, 2016). 'ATARI VAULT REVEALS 100 GAME COLLECTION'. IGN. Retrieved March 22, 2016.
Bibliography[edit]
- Adventure Game Program Instructions. Atari, Inc. 1980.
- Bogost, Ian; Montfort, Nick (2009). Racing the Beam: The Atari Video Computer System. The MIT Press. ISBN978-0-262-01257-7.
- Robinett, Warren (2006). 'Adventure as a Video Game: Adventure for the Atari 2600'. In Salen, Katie; Zimmerman, Eric (eds.). The Game Design Reader: A Rules of Play Anthology. The MIT Press. pp. 690–713. ISBN978-0262195362. OCLC58919795.
- Wolf, Mark J. P. (2001). '5: Narrative in the Video Game'. In Mark J. P. Wolf (ed.). The Medium of the Video Game. University of Texas Press. ISBN978-0292791503.
External links[edit]
- Adventure at Atari Mania
- Adventure at AtariAge
- Warren Robinett's Adventure page including game map and software design presentation (PowerPoint)
- Adventure manual at the Internet Archive
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